Lazer Tag has always been cool, but there's been a problem: you could never really see the lasers. We set out to change this, inventing and designing the world's first augmented reality toy blaster.
My gaming studio, lm/nl, partnered with Hasbro and Shoot the Moon to develop both the hardware and software for this new play experience. By connecting your iOS device to a Lazer Tag blaster, players transform their real-life surroundings into a virtual battlefield.
I directed and scripted the software experience, helped design the original hardware prototype and composed the game's soundtrack.